This is a Rapier A-Frame integration implementing a physics system similar to the existing aframe-physics-system for the CANNON and Ammo drivers.
To include the library in your project, place it after the A-Frame one, for instance:
<head>
...
<script src="https://aframe.io/releases/1.7.1/aframe.min.js"></script>
...
<script type="module" src="../aframe-rapier.js"></script>
...
</head>
Notice the type attribute set to module. This is required because Rapier must be initialized asyncronously.
See the docs for a description of the system and components.
See the examples for various usages of the system.
Compared to existing tools for physics with A-Frame, this one has the following advantages:
As a starting point for my implementation, I have used the Rapier example from the three.js repository
For the automated computing of collision shapes from THREE objects, a lot of inspiration came from three-to-ammo.
The examples and some related components have been adapted from those in aframe-physics-system.