To help demonstrate the features and capabilities of the physics system. the following collection of examples have been prepared.
| Example | Link |
|---|---|
| Demonstration of many features in a single example. | OK |
| Construct a compound shape and simulate collision with a ground plane. | OK |
| Demonstration of many constraints including cone twist, hinge, lock, point to point and slider constraints. | OK |
| Bounce simulation with restitution (bounciness) of 1. | OK |
| Four vertical springs each between two boxes with an assortment of damping and stiffness values | OK |
| Apply an impulse to a cube when the user clicks with a mouse. Cubes are arranged in four 4x3 walls. | OK |
| Animate a long wall moving along the z-axis along the initial view direction. | OK |
| Remove a dynamic body from the scene after 100 frames | OK |
| Performance test: 100 balls rolling down a peg board, with timing data from physics engine. | OK |
| A simplified version of aframe-xr-boilerplate to demonstrate the use of a Fixed TriMesh from a complex model. | OK |
| A Heightfield fixed collision shape computed automatically from the material displacementMap. | OK |
| A Heightfield fixed collision shape specified manually. | OK |
| A vehicle simulation with uneven terrain and physics obstacles. | OK |